SlideShare a Scribd company logo
1 of 4
Download to read offline
Applicable   Page Elements                                                                                          Associated List items
Frame
SU1          •   Complete Frame                                                                                     -Feedback on learners goals
                 o Cognitive overload is minimized by having all the different functions in the frame
                     separated into sub-elements.                                                                   - Design takes advantage of verbal and non-
                 o Cognitive overload is minimized by having all “action” buttons proportionally larger than        verbal input channels
                     surrounding elements and by having distinct “button” appearance.
             •   Current Hacks                                                                                      - Design avoids cognitive overload
                 o Gives users an overview of progress toward multiple learning goals
                 o Manages cognitive load by giving simple graphical representations of the users progress          - Design makes learning outcomes relevant
                     toward goals.                                                                                  to students
                 o
             •   Mind Hacks                                                                                         - Design captures learners' interest
                 o Allowing the user to create their own content will help ensure that the learning
                     outcomes are relevant to the user, allow users to format the information in an                 - Design facilitates open content
                     interesting way, and serve as a form of pre-assessment (in order to formulate questions
                     and answers for the system the user must have a minimum understanding of the                   - Design determines learner's prior
                     material. In addition, content creation will indirectly serve as an independent learning       knowledge and goals
                     activity).
                 o The search and edit functions allow the user to search, and edit content created by other        - Design promotes student satisfaction
                     users. The edit function will not only allow the user to edit an existing Mind Hack but will
                     also allow the user to create a “mash-up” by adding or removing questions from                 - Sequencing reflects a scheduled
                     separate Mind Hacks.                                                                           framework
             •   Multitask
                 o Helps facilitate user participation in the rehearsal schedule without having to dedicate
                     large amounts of time to study.
             •   Communication
                 o Genius Status helps to build user confidence. It also serves as an extrinsic motivator by
                     introducing competition into the learning activity. Genius Status also helps to promote
                     user satisfaction by providing a reward for their satisfactory performance.
                 o Reminders help encourage the user to follow the scheduled rehearsal plan.
SU 2         •   Question /Answer                                                                                   - Design captures learners' interest
                 o Allowing for multimedia in the question/answer gives the user the opportunity to create
                     questions that are interesting to them, helping the user better attend to the content.         - Design promotes student satisfaction
                     This also helps with the overall usability of the learning tool by limiting the amount of
                     reformatting the user has to do in order to make the content work with the learning tool.      - Design maintains learners' attention
             •   Grouping
                 o Allows the user to create groups for different types of questions. This could aid the user       - Design enables learner to efficiently
                     toward “chunking” the information.                                                             "chunk" facts
•   Sequencing
           o Allows the user to think on a macro scale to determine how questions relate to each           - Design facilitates open content
              other.
       •   Import Option
           o Helps the limit the time and effort required to create content.

SU 3   •   Complete Frame                                                                                  - Includes knowledge-of-correct-response
           o Providing elaborative feedback during the creation of content is necessary in order to        feedback
               take full advantage of the learning tool. The user benefits from an indirect learning
               experience during the process of content creation.                                          - Elaborative feedback is available for low
       •   Multiple Choice Feedback / Notes                                                                certitude responses
           o The user will indicate why incorrect responses are incorrect in addition to adding
               contextual notes.                                                                           - Design provides low prior-knowledge
       •   Free Response Feedback / Notes                                                                  students with response-contingent
           o The user will provide contextual notes in regard to the question. The area containing the     feedback
               correct response will be highlighted.
                                                                                                           - Design provides high prior-knowledge
                                                                                                           students with topic-contingent feedback
MT 1   •   Multitask                                                                                       - Sequencing reflects a scheduled
           o The Multitask tool is a widget that can be used to study Mind Hacks without requiring         framework
               the user to dedicate large blocks of time.
           o The Multitask widget is particularly useful in helping users stay up to date on with their    - Design builds learner confidence
               rehearsal schedules
LE 1   •   Complete Frame                                                                                  - Design determines learner's prior
           o This frame will appear if this is the first time that a user has accessed the Mind Hack and   knowledge and goals
               the Mind Hack has not been created by the user.
       •   Brain Scan                                                                                      - Sequencing reflects a scheduled
           o Will take you to frame BS 1 for a pre-assessment.                                             framework
       •   Goals
           o Users will be given the option to choose between setting goals for “Session Time” or          - Presentation of each item is discrete and
               “Quantity”.                                                                                 spaced
                 “Session Time” will be a goal based on the amount of time the student wants to
                    spend per learning session.                                                            - Design provides for at least one
                 “Quantity” will be a goal based on the number of questions the student wants to          intersession interval of anywhere between
                    complete per learning session.                                                         one and thirty days
           o Users will be given the option to choose between setting goals for “Learning period”
               and/or “Retention period”
                 “Learning period” will be a goal based upon how long the user wants to take to
                    learn the material. From this goal the spacing will be optimized. Once the user has
come to the end of the learning period the information will no longer be reviewed.
                     “Retention period” will be a goal based upon how long the user wants to retain the
                        information. From this goal the system will dynamically adjust the spacing (ramp up
                        frequency for learning then tone it down for retention).
BS 1        •   Complete Frame                                                                                  - Design determines learner's prior
                o This pre-assessment will randomly pose questions to the user in order to determine their      knowledge and goals
                   prior knowledge.
                o If the Mind Hack has groups, the system will assess the users knowledge based off of
                   each group.

LE 2        •   Complete Frame                                                                                  - Design determines learner's prior
                o This will be the frame that will appear if the user has created the content themselves or     knowledge and goals
                   it is not the first time they have accessed the Mind Hack.
            •   Progress Stats                                                                                  - Results of learning session are related to
                o Statistics regarding the previous learning sessions will be presented as they relate to the   learner goals.
                   user goals.
                                                                                                                - Sequencing reflects a scheduled
                                                                                                                framework

                                                                                                                - Presentation of each item is discrete and
                                                                                                                spaced

                                                                                                                - Design provides for at least one
                                                                                                                intersession interval of anywhere between
                                                                                                                one and thirty days
MC1, FR1    •   Progress Bar                                                                                    - Periodic feedback relates tracked data to
                o The progress bar will indicate how the user is performing based off of predetermined          learner goals
                    user goals
            •   Certitude Check                                                                                 - Elaborative feedback is available for low
                o In order to submit their response students will self evaluate their certitude by either       certitude responses
                    clicking on the “Hesitant” or “Convinced” buttons.
MC2,        •   Progress Bar                                                                                    - After each response, feedback is
MC3, FR2,       o Immediate feedback is provided giving users response verification and knowledge of            immediate.
FR3                 correct response feedback.
                                                                                                                - Includes knowledge-of-correct-response
                                                                                                                feedback
MC4, FR4    •   Formative Feedback                                                                              - Design provides high prior-knowledge
                o Formative feedback is provided.                                                               students with topic-contingent feedback
                o Response verification and knowledge of correct response feedback is provided.
o   Users with high prior knowledge will not receive information on why their answer was
                    incorrect.
MC5, FR5    •   Formative Feedback                                                                                -Design provides low prior-knowledge
                o Formative feedback is provided.                                                                 students with response-contingent
                o Response verification and knowledge of correct response feedback is provided.                   feedback
                o Users with low prior knowledge will receive information on why their answer was
                    incorrect.
Overall     •   A dynamic expanded rehearsal schedule will be based off of user performance. After the user       -Design builds learner confidence
system          answers correctly the system will push the question back two learning sessions. Once the
functions       user is retested, if the response is incorrect the question will stay in the same rehearsal       - Sequencing reflects a scheduled
                schedule. If the user responds correctly the question will be pushed out 4,6, 8 … learning        framework
                sessions.
            •   In order to build user confidence, questions from previously existing Mind Hacks will be          - Presentation of each item is discrete and
                ranked by difficulty (based off of pervious users performance). Questions will be ordered so      spaced.
                that the content becomes progressively more difficult.
            •   The program will not permit the user to access the same question sequentially. Presentation       - Design determines learner's prior
                of each item is discrete and spaced.                                                              knowledge and goals.
            •   The system will require that one intersession interval before covering material again.
                However, the user will not be limited to a specific time between intervals (i.e. the user could
                possibly participate in multiple learning sessions back to back).
            •   After the initial assessment of prior knowledge, users “prior knowledge record” will continue
                to be dynamically adjusted based off of their learning session performance.

More Related Content

Similar to Mind hack design justification

OLDSMOOC week 5: Simple prototyping techniques by Diana Laurillard
OLDSMOOC week 5: Simple prototyping techniques by Diana LaurillardOLDSMOOC week 5: Simple prototyping techniques by Diana Laurillard
OLDSMOOC week 5: Simple prototyping techniques by Diana LaurillardOLDSMOOC
 
Next-Gen E-Learning Ideas
Next-Gen E-Learning IdeasNext-Gen E-Learning Ideas
Next-Gen E-Learning IdeasRichard Creamer
 
Why a PaulPaulito.com screencast?
Why a PaulPaulito.com screencast?Why a PaulPaulito.com screencast?
Why a PaulPaulito.com screencast?Mario Hartmann
 
Ada workshop msl_8_24
Ada workshop msl_8_24Ada workshop msl_8_24
Ada workshop msl_8_24sblue891
 
Learning Design Block Experiment
Learning Design Block ExperimentLearning Design Block Experiment
Learning Design Block ExperimentJ. Anthony Miguez
 
I masterclasses episode6draft
I masterclasses episode6draftI masterclasses episode6draft
I masterclasses episode6draftGail Stanley
 
10 Great Apps for the Classroom
10 Great Apps for the Classroom10 Great Apps for the Classroom
10 Great Apps for the ClassroomDChristly
 
10 Great Apps for the Classroom
10 Great Apps for the Classroom10 Great Apps for the Classroom
10 Great Apps for the ClassroomDChristly
 
IWB Presentation Assignment 4
IWB Presentation Assignment 4 IWB Presentation Assignment 4
IWB Presentation Assignment 4 fuzefotos
 
Uses For Technology In Sped
Uses For Technology In SpedUses For Technology In Sped
Uses For Technology In Spedtcarteronw
 
eLearning strategy by CAPDM
eLearning strategy by CAPDMeLearning strategy by CAPDM
eLearning strategy by CAPDMITStudy Ltd.
 
21criticalassessframe
21criticalassessframe21criticalassessframe
21criticalassessframeEdAdvance
 
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...Joshua Ledwell
 
Words to the wise
Words to the wiseWords to the wise
Words to the wiseJohn Mason
 
Applying e-portfolios to design education
Applying e-portfolios to design educationApplying e-portfolios to design education
Applying e-portfolios to design educationRoger Chou
 
Ub d pd packet mctighe - 2004
Ub d pd packet   mctighe - 2004Ub d pd packet   mctighe - 2004
Ub d pd packet mctighe - 2004Raymond Cummings
 

Similar to Mind hack design justification (20)

OLDSMOOC week 5: Simple prototyping techniques by Diana Laurillard
OLDSMOOC week 5: Simple prototyping techniques by Diana LaurillardOLDSMOOC week 5: Simple prototyping techniques by Diana Laurillard
OLDSMOOC week 5: Simple prototyping techniques by Diana Laurillard
 
Next-Gen E-Learning Ideas
Next-Gen E-Learning IdeasNext-Gen E-Learning Ideas
Next-Gen E-Learning Ideas
 
Why a PaulPaulito.com screencast?
Why a PaulPaulito.com screencast?Why a PaulPaulito.com screencast?
Why a PaulPaulito.com screencast?
 
Ada workshop msl_8_24
Ada workshop msl_8_24Ada workshop msl_8_24
Ada workshop msl_8_24
 
Learning Design Block Experiment
Learning Design Block ExperimentLearning Design Block Experiment
Learning Design Block Experiment
 
I masterclasses episode6draft
I masterclasses episode6draftI masterclasses episode6draft
I masterclasses episode6draft
 
10 Great Apps for the Classroom
10 Great Apps for the Classroom10 Great Apps for the Classroom
10 Great Apps for the Classroom
 
10 Great Apps for the Classroom
10 Great Apps for the Classroom10 Great Apps for the Classroom
10 Great Apps for the Classroom
 
IWB Presentation Assignment 4
IWB Presentation Assignment 4 IWB Presentation Assignment 4
IWB Presentation Assignment 4
 
Uses For Technology In Sped
Uses For Technology In SpedUses For Technology In Sped
Uses For Technology In Sped
 
eLearning strategy by CAPDM
eLearning strategy by CAPDMeLearning strategy by CAPDM
eLearning strategy by CAPDM
 
21criticalassessframe
21criticalassessframe21criticalassessframe
21criticalassessframe
 
AILD Full Deck
AILD Full DeckAILD Full Deck
AILD Full Deck
 
Flashcards
FlashcardsFlashcards
Flashcards
 
Opportunity analysis
Opportunity analysisOpportunity analysis
Opportunity analysis
 
Chapter 3
Chapter 3Chapter 3
Chapter 3
 
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...
 
Words to the wise
Words to the wiseWords to the wise
Words to the wise
 
Applying e-portfolios to design education
Applying e-portfolios to design educationApplying e-portfolios to design education
Applying e-portfolios to design education
 
Ub d pd packet mctighe - 2004
Ub d pd packet   mctighe - 2004Ub d pd packet   mctighe - 2004
Ub d pd packet mctighe - 2004
 

Mind hack design justification

  • 1. Applicable Page Elements Associated List items Frame SU1 • Complete Frame -Feedback on learners goals o Cognitive overload is minimized by having all the different functions in the frame separated into sub-elements. - Design takes advantage of verbal and non- o Cognitive overload is minimized by having all “action” buttons proportionally larger than verbal input channels surrounding elements and by having distinct “button” appearance. • Current Hacks - Design avoids cognitive overload o Gives users an overview of progress toward multiple learning goals o Manages cognitive load by giving simple graphical representations of the users progress - Design makes learning outcomes relevant toward goals. to students o • Mind Hacks - Design captures learners' interest o Allowing the user to create their own content will help ensure that the learning outcomes are relevant to the user, allow users to format the information in an - Design facilitates open content interesting way, and serve as a form of pre-assessment (in order to formulate questions and answers for the system the user must have a minimum understanding of the - Design determines learner's prior material. In addition, content creation will indirectly serve as an independent learning knowledge and goals activity). o The search and edit functions allow the user to search, and edit content created by other - Design promotes student satisfaction users. The edit function will not only allow the user to edit an existing Mind Hack but will also allow the user to create a “mash-up” by adding or removing questions from - Sequencing reflects a scheduled separate Mind Hacks. framework • Multitask o Helps facilitate user participation in the rehearsal schedule without having to dedicate large amounts of time to study. • Communication o Genius Status helps to build user confidence. It also serves as an extrinsic motivator by introducing competition into the learning activity. Genius Status also helps to promote user satisfaction by providing a reward for their satisfactory performance. o Reminders help encourage the user to follow the scheduled rehearsal plan. SU 2 • Question /Answer - Design captures learners' interest o Allowing for multimedia in the question/answer gives the user the opportunity to create questions that are interesting to them, helping the user better attend to the content. - Design promotes student satisfaction This also helps with the overall usability of the learning tool by limiting the amount of reformatting the user has to do in order to make the content work with the learning tool. - Design maintains learners' attention • Grouping o Allows the user to create groups for different types of questions. This could aid the user - Design enables learner to efficiently toward “chunking” the information. "chunk" facts
  • 2. Sequencing o Allows the user to think on a macro scale to determine how questions relate to each - Design facilitates open content other. • Import Option o Helps the limit the time and effort required to create content. SU 3 • Complete Frame - Includes knowledge-of-correct-response o Providing elaborative feedback during the creation of content is necessary in order to feedback take full advantage of the learning tool. The user benefits from an indirect learning experience during the process of content creation. - Elaborative feedback is available for low • Multiple Choice Feedback / Notes certitude responses o The user will indicate why incorrect responses are incorrect in addition to adding contextual notes. - Design provides low prior-knowledge • Free Response Feedback / Notes students with response-contingent o The user will provide contextual notes in regard to the question. The area containing the feedback correct response will be highlighted. - Design provides high prior-knowledge students with topic-contingent feedback MT 1 • Multitask - Sequencing reflects a scheduled o The Multitask tool is a widget that can be used to study Mind Hacks without requiring framework the user to dedicate large blocks of time. o The Multitask widget is particularly useful in helping users stay up to date on with their - Design builds learner confidence rehearsal schedules LE 1 • Complete Frame - Design determines learner's prior o This frame will appear if this is the first time that a user has accessed the Mind Hack and knowledge and goals the Mind Hack has not been created by the user. • Brain Scan - Sequencing reflects a scheduled o Will take you to frame BS 1 for a pre-assessment. framework • Goals o Users will be given the option to choose between setting goals for “Session Time” or - Presentation of each item is discrete and “Quantity”. spaced  “Session Time” will be a goal based on the amount of time the student wants to spend per learning session. - Design provides for at least one  “Quantity” will be a goal based on the number of questions the student wants to intersession interval of anywhere between complete per learning session. one and thirty days o Users will be given the option to choose between setting goals for “Learning period” and/or “Retention period”  “Learning period” will be a goal based upon how long the user wants to take to learn the material. From this goal the spacing will be optimized. Once the user has
  • 3. come to the end of the learning period the information will no longer be reviewed.  “Retention period” will be a goal based upon how long the user wants to retain the information. From this goal the system will dynamically adjust the spacing (ramp up frequency for learning then tone it down for retention). BS 1 • Complete Frame - Design determines learner's prior o This pre-assessment will randomly pose questions to the user in order to determine their knowledge and goals prior knowledge. o If the Mind Hack has groups, the system will assess the users knowledge based off of each group. LE 2 • Complete Frame - Design determines learner's prior o This will be the frame that will appear if the user has created the content themselves or knowledge and goals it is not the first time they have accessed the Mind Hack. • Progress Stats - Results of learning session are related to o Statistics regarding the previous learning sessions will be presented as they relate to the learner goals. user goals. - Sequencing reflects a scheduled framework - Presentation of each item is discrete and spaced - Design provides for at least one intersession interval of anywhere between one and thirty days MC1, FR1 • Progress Bar - Periodic feedback relates tracked data to o The progress bar will indicate how the user is performing based off of predetermined learner goals user goals • Certitude Check - Elaborative feedback is available for low o In order to submit their response students will self evaluate their certitude by either certitude responses clicking on the “Hesitant” or “Convinced” buttons. MC2, • Progress Bar - After each response, feedback is MC3, FR2, o Immediate feedback is provided giving users response verification and knowledge of immediate. FR3 correct response feedback. - Includes knowledge-of-correct-response feedback MC4, FR4 • Formative Feedback - Design provides high prior-knowledge o Formative feedback is provided. students with topic-contingent feedback o Response verification and knowledge of correct response feedback is provided.
  • 4. o Users with high prior knowledge will not receive information on why their answer was incorrect. MC5, FR5 • Formative Feedback -Design provides low prior-knowledge o Formative feedback is provided. students with response-contingent o Response verification and knowledge of correct response feedback is provided. feedback o Users with low prior knowledge will receive information on why their answer was incorrect. Overall • A dynamic expanded rehearsal schedule will be based off of user performance. After the user -Design builds learner confidence system answers correctly the system will push the question back two learning sessions. Once the functions user is retested, if the response is incorrect the question will stay in the same rehearsal - Sequencing reflects a scheduled schedule. If the user responds correctly the question will be pushed out 4,6, 8 … learning framework sessions. • In order to build user confidence, questions from previously existing Mind Hacks will be - Presentation of each item is discrete and ranked by difficulty (based off of pervious users performance). Questions will be ordered so spaced. that the content becomes progressively more difficult. • The program will not permit the user to access the same question sequentially. Presentation - Design determines learner's prior of each item is discrete and spaced. knowledge and goals. • The system will require that one intersession interval before covering material again. However, the user will not be limited to a specific time between intervals (i.e. the user could possibly participate in multiple learning sessions back to back). • After the initial assessment of prior knowledge, users “prior knowledge record” will continue to be dynamically adjusted based off of their learning session performance.